![]() Or another more flexible option which I would be more happy with is adding more difficulty/building settings to the game which allow giving players to choose from a larger range of difficulty. I would probably be happy with an increase in the amount of hits that it takes to destroy wood, in order to balance the massive decrease in hits required for stone. I really like the building and survival of ylands, but I think they could work a little bit more symbiotically- in that it is super grindy, not to gather resources or build, but destroy when you decide to augment your build and you need to take down a wall, or something else of the sort. Use 1st person so you don't smash the wrong area.Īs you observed, the problem with the powder keg is that it destroys all of your nice things around it I admire your ability to grind the stone down with coffee and mouse in hand, but I'm not that hardcore lol. Not the recommended way of doing it, but only sensible method i find is using lots of hammers while holding a cup of coffee in one hand and the mouse button down with the other hand. From that point on, whenever you run the server, the cfggameplay.json will be loaded and used by the game. To enable the usage of the file, you also need to add a new parameter 'enableCfgGameplayFile 1 ' to your server.cfg file. I think my forge and smelter were blown into the atmosphere! Once there, you can freely modify any of the values inside. Or delete/reset Yland progress which will reset all the Ylands on your map. Respawned and ran back in my whitey tights to find a massive crater where my base was.only the 4 side walls left, no roof floor and some items scattered around. To Start over you need to go to the options and select delete/reset progress, which resets all character and Yland progress including Exploration points you have collected but not achievement progress. was hammering at a stone wall near a powder keg. I destroyed half my stone building in on second.
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